Laurent Chehere’s Flying Houses. Fubiz
Sanna Dullaway does some incredibly realistic color restorations of old photographs. Neatorama

Video games vs Real Life: When I was a child, I may have spent too many rainy days playing Double Dragon in my ZX Spectrum. Such my Pavlovian reaction to this picture.
Meanwhile, in the field of digital art, an entire generation of creators shop at the equivalent of home improvement megastores, eagerly acquiring all kinds of prefabricated components and add-ons. Blissfully unaware of - or even worse, uninterested in - the basic nature of the technologies they are using as tools, the creative élite oversee the assembly of substandard digital objects and experiences.

… and Penguin-style book covers for films. J. Kottke takes a look at media packaging mashups.
I always felt that the works of art we call movies consist of more than just the sound and the visuals in a stretch of film, but also of their entire promotional material — trailers, posters, etecetera — because this material too manipulates the viewer’s perspective and expectations, just the thing the art of editing is all about. It’s as if, even though you don’t judge a book by its cover, the cover does influence how you’ll read the book, just like an opening chapter.

Videogame packaging in the style of Criterion Collection DVDs. The ultra-hard R-Type would definitely deserve it.

Peter Funch creates composite street photos with a common theme. Such as: people holding yellow envelopes.



