Listing all posts tagged digital_art

Monday, January 10th 2011

“Meanwhile, in the field of digital art, an entire generation of creators shop at the equivalent of home improvement megastores, eagerly acquiring all kinds of prefabricated components and add-ons. Blissfully unaware of - or even worse, uninterested in - the basic nature of the technologies they are using as tools, the creative élite oversee the assembly of substandard digital objects and experiences.”

— John Maeda, in Maeda @ Media (2000), Thames & Hudson.

Substandard shit is what you’ll get through PhotoCopy. It’s AutoTune for images. What the hell, DFT — you guys used to sell the digital equivalent of paint mixers, now you’re marketing varnish!? What a waste of CPU resources.

Sunday, July 19th 2009

Monday, June 1st 2009

Wednesday, May 20th 2009

Software engineer Shamus Young documents how he created a generative city. This is the sort of project I have to think about at my master’s, I wonder if you can do it in Flash (of course you can, so let me rephrase it: I wonder if I can do it in Flash). Anyway, Shamus predicted he’d spend thirty hours in this, so with my knowledge of software engineering I predict I’d take… twenty times as much? Not taking into account things always end up taking twice as much time, no matter how lenient, the original prediction, this means I’ve better be more modest in my goals… A procedurally generated house?