Meanwhile, in the field of digital art, an entire generation of creators shop at the equivalent of home improvement megastores, eagerly acquiring all kinds of prefabricated components and add-ons. Blissfully unaware of - or even worse, uninterested in - the basic nature of the technologies they are using as tools, the creative élite oversee the assembly of substandard digital objects and experiences.
Action Painting #8 (after Michael Bay). It may be really a lot of wishful thinking on my part, but I want to believe there’s more to Michael Bay than just literally blowing up millions of dollars in a big loud BOOM! CDM describes how Jeremy Rotsztain made some generative ‘action paintings’ informed by Bay’s mindless action sequences.
Matrix III, John Whitney 1972. CDM

Software engineer Shamus Young documents how he created a generative city. This is the sort of project I have to think about at my master’s, I wonder if you can do it in Flash (of course you can, so let me rephrase it: I wonder if I can do it in Flash). Anyway, Shamus predicted he’d spend thirty hours in this, so with my knowledge of software engineering I predict I’d take… twenty times as much? Not taking into account things always end up taking twice as much time, no matter how lenient, the original prediction, this means I’ve better be more modest in my goals… A procedurally generated house?
